Improvements to Trophies
Sonic Forces: Speed Battle community – we have heard you. We are currently preparing a number of changes to the calculation of trophy gain and loss after a battle. We’ve received a great deal of feedback about the existing system and have two main objectives:
1 – Aim to better balance trophies earned and trophies lost.
We are aware that the current system feels particularly punishing to those players near the top of the leaderboard, as the benefits of multiple victories can be quickly undone by a loss. The changes will ensure that at the higher tiers, a loss and a win under the same circumstances will balance out.
2 – Improve the impact of trophy differences between players.
Though our recent matchmaking changes have made a significant improvement to trophy ranges being matched, we still see some battles at high tiers where a big gap has been unavoidable in order to find a match in a reasonable time. The changes should make sure that if one of these battles goes as expected (high-ranked players beat low-ranked players), relatively few trophies will change hands. However, the low-ranked players will stand to win a good deal more if they can win.
We will be implementing these changes on 7th February. In order to ensure that the top of the leaderboard remains active at this point, any players in Tier 7 at that time will have their trophy count reset to 3000. In addition, as thanks for your continued support all players in Tier 7 at that time will receive an Emerald Chest, and all players in Tier 6 will receive a Platinum Chest.
We are also working on a broader system to encourage ongoing competition at the top tier of play, and I hope to be able to share more information with you about that as it develops.
Thank you for your continued feedback, and happy battling!